Saturday, November 2, 2013

Rifts Campaign - Session 5



                This was a fun session, even if my players came dangerously close to having over half their members killed during some…tense…negotiations.  There was a good mix of combat vs. roleplaying, in particular a lot of very important in-group politics which had been brewing in the background were finally brought to light.  There may not be full resolution on these issues, but everyone has a relatively good idea of where the other members of the group are coming from, and have figured out a way to work together.  I actually did not expect the group to take the “third option” I had afforded them, it caught me a bit by surprise and I had to roll with the punches at the end of the session to fill in the gaps on the one real option I had considered (but failed to do any prep work to address if they chose it).  Oh, and the combat this session went MUCH better; it’s not going to change my mind about finding an alternative system, but it certainly was not as frustrating this session.  Max’s player was gone again so I had to do a bit of stand-in roleplaying, but such is life when you have an adult group of gamers with real lives to attend to.

Session 5: I’ll Take What’s Behind Door Number Three!

Mercy for the Merciless

                As the party stared across the strewn rubble separating them from the convoy of Mitchell’s goons, a quiet settled onto the broken ruins of old Wilmington.  An armored SUV, two ATV’s, and a motorcycle comprised the convoy which had pulled up a hundred meters west of the player’s current position on an old road.  Though the numbers were hard to make out, it was obvious that the thugs had come prepared for a fight.  No one answered when the sallow, bald leader of the Mitchell’s crew told them to drop their weapons and get their hands up.  The quiet was finally broken when Max suddenly dropped the handle of the loot box he had helped to carry up from Roland’s storeroom and dove for cover behind a burnt out car in the middle of the road.  Eve and Clover quickly followed suit, and Carlin worked his way into a covered position to overwatch the party behind the car as Ivan and Vincent started to work their way into flanking positions on the north and south side of the road.  The goons spread out; the party could see five but heard more noise coming from the area around the SUV.

                Shots started to ring out and it became apparent that the thugs were focusing their attention on the group behind the car and had not yet realized that Vincent, Ivan, and Carlin had been nearby waiting for their friends.  This change when Ivan, looking to protect his exposed comrades, stormed his massive cybernetic frame into the ruined shell of a two story brick building on the north side of the roads.  The bandits heard him moving, and one of them called out Ivan’s location and told his compatriots to “load up the HE”, they had come prepared to fight the cyborg.  Vincent chose to maintain his cover and stealthily crept into a burnt out house on the south side of the road next door to another house he had seen two of the thugs run to.  Max, igniting his pyrokinesis, began to lob flaming orbs of psychic energy at the bandits north of the road as Eve tried to lay down sufficient cover fire for Clover to dash from the car to the house that Vincent had crept into.  Carlin, hoping to provide his isolated comrades some cover, threw a technowizard device containing a force field down next to the car.  A blue, shimmering dome fell over the vehicle as the little machine clicked and whirred. 

                When Ivan finally made his way across the rubble inside the building on the north side of the road to a window where he could get a clear view of the last place he had seen the thugs move to, a troubling sight greeted him: the barrel of a mini-missile launcher leveled directly at him across the alley separating his position from the bandits.  The explosion staggered him back and blew out the wall around him, further exposing him to rifle fire from the thug’s partner.  Ivan was able to regain his footing, and while the return fire from his plasma rifle didn’t kill the man it took the grenadier off his feet for the remainder of the round.  Eve, hoping to keep the grenadier from targeting their position, quickly yelled at Max to ignite a row of thick bushes which had sprung from the broken concrete between their cover and the building the grenadier had engaged Ivan from.  Carlin, lacking exposed targets, maintained his watch in the hopes that one of the goons would reveal himself.  Meanwhile, Clover had made it across the road and joined Vincent just as the cyberknight peeked around a corner to try and find a clear path into the adjacent building.  The rifle blast from the thug missed him by inches, the grim mercenary had been smart enough to make sure their flank was covered against any surprises the characters might try and drop on them.

                The one surprise the man was not counting on was Clover, and as she whipped around the corner and flung her hands forward the man dropped his rifle from unresponsive hands and fell to the ground in a contorted position.  Clover had psychically turned his own nervous system against him, paralyzing his muscles and rendering him powerless.  Vincent used this chance to close the distance between himself and the paralyzed man, disarming him in case he succeeded in breaking free of Clover’s power.  At this point Eve, Carlin, and Vincent all saw, much to their dismay, yet another goon affixing a light machine gun to the turret of the armored SUV and preparing to fire.  Carlin, finally seizing the opportunity to engage an opponent, attempted unsuccessfully to snipe the gunner out from behind his weapon.  Ivan tried to rejoin the group upon word of the automatic weapons gunner, but was stopped short when a shadow fell over him.  The bald man, revealed to be a psi-stalker, had used the chaos of the firefight to mask his flanking maneuver to the north side of the building Ivan had taken position in.  Jumping from the wall above him, the psi-stalker destroyed Ivan’s plasma rifle with a single swipe of his vibro-blade as he descended.

                Unable to assist his comrades, and too occupied to let them know he was now engaged with the psi-stalker at close range, Ivan lashed out with his metallic fists.  Unfortunately, the near prescient psychic abilities of the stalker allowed him to dance nimbly around Ivan’s cybernetic strikes with acrobatic grace.  Continual lashes from the hunter’s vibro blade left deep gouges in Ivan’s armor, barely missing joints and vital components by inches.  Back at the car, things had gone from bad to worse.  Distracted by the appearance of the machine gunner, the group failed to see the grenadier with the missile launcher had skirted the flaming bushes and had now taken aim at them.  The explosion destroyed Carlin’s force field, and if Clover had not employed a secondary psychic shield to protect them the outcome might have been exceptionally grim.  Vincent, seeing that Carlin and Eve had targeted the gunner, slipped into the house beside him and found another thug taking aim at his comrades.  A single slash from his psi-sword ended the man’s threat.  Max tried to keep the grenadier from gaining another shot by mentally willing the flames to jump from the bushes beside them onto the actual ruined house the grenadier had taken cover in.  Eve, breaking her aim off of the gunner, snapped a lucky shot off that managed to finish the mortally wounded grenadier as he fled backwards from the flames.

                Vincent climbed back out from the house and sprinted towards the gunner’s SUV; though he was cut short as a burst from the light machinegun cut the motorcycle Vincent had taken cover behind in half.  Vincent’s last second dodge had surely saved him from potentially fatal damage.  Carlin, unwilling to chance too many shots at the gunner since his friends behind the car were almost directly in his line of sight, tried to gain a better position to engage the man while Clover lashed out again with her psychic powers to paralyze the gunner before he could bring his weapon to bear.  Luckily, his resistance to psychic attack was minimal and he collapsed down limply into the turret.  Ivan, realizing that even HE would require assistance to overcome the stalker, threw himself bodily through the wall between himself and the position Eve and Max had taken behind the car.  Suddenly exposed to multiple opponents, and realizing how poorly things had fared for his crew, the psi-stalker cursed and took off at a sprint through the ruins in an attempt to escape the party.  The last remaining merc quickly followed suit, though well placed shots from Eve, Max, and Carlin made his hopes for escape short lived.  Ivan took off immediately in pursuit alone, his anger at the stalker’s attack overcoming his common sense.  Vincent disarmed the gunner in the turret and, after seeing the stalker vanish over a rubble pile with Ivan in hot pursuit, followed the cyborg in an attempt to protect his comrade.

                The group back at the car took a breath, but before they could rest too easy they suddenly remembered that the grenadier’s missile launcher had been in the building at the epicenter of Max’s psychic inferno.  Max extinguished the flames; and none too soon!  Another round and the remaining missiles might have detonated and destroyed everything within a block.  Carlin teleported into the driver’s seat of his car and pulled the vehicle around to help give chase to the stalker while Max and Clover took stock of the situation and collected the defeated goon’s weapons.  Eve knew she could not keep up with Ivan and Vincent in their pursuit and instead had used this lull in the fighting to silently stalk over and slit the throats of the two paralyzed bandits.  Her growing affection for Ivan had clouded her judgment and thrown her into a dark rage when she saw him in danger, and she had chosen to ensure those responsible would never threaten another person again.  Ivan had finally crested the large rubble pile the stalker had vanished over, but was startled to find that the man had vanished.  A quick scan using his enhanced vision helped Ivan pinpoint the psychic’s location, just as he popped out and threw a bolo which tangled itself around Ivan’s legs.  The metallic titan crashed loudly into the wreckage beneath him.  The stalker might have used this opportunity to close with Ivan or affect his escape if Vincent had not appeared.  The stalker drew his vibro-blade and summoned Vincent forward, and the two squared off grimly as Ivan pulled the bolo wires off his legs.

                Vincent, following his strict code, offered the psi-stalker a single chance to surrender and survive unharmed.  Surprisingly, the psychic mercenary saw the hopelessness of his situation and threw his sword at Vincent’s feet.  The remainder of the group, arriving in Carlin’s car, surrounded the psi-stalker.  A tense moment of silence was broken by the stalker asking, bluntly, what he needed to do to walk away alive.  Clover was insistent that he drop his psychic defenses and allow her to scan his mind, but the stalker refused to do so.  He would no sooner drop his mental defense against a psychic than take off his body armor for a man pointing a gun at his chest.  Clover might have tried to kill him then and there if Vincent had not stepped forward to protect the man.  He had given his word to allow their foe to walk away unharmed, but they needed information first.  If the stalker would not provide it, Vincent could not guarantee that his comrades would honor Vincent’s word despite his protestations.  The stalker acquiesced, telling them as much as he knew about the Mitchell’s operations.  He confirmed that they had assassinated Roland, and were attempting to gain control of the criminal market in Wilmington.  Mitchell suspected that the group were agents of the black market who had come to investigate Roland’s death, and so had sent the stalker and his men out into the wastes to track the party and regain anything they might have recovered from Roland’s home (he had guessed rightly that the party had found the secret storeroom that Harper had been searching for).  

                Though the stalker continued to refuse to allow Clover to psychically scan him and confirm that he was telling the truth, Vincent decided that the man had kept up his end of the bargain.  Despite a few warnings and protestations from the group he allowed the man to make a hasty retreat towards the wood line in the distance, warning him that if he returned to Wilmington or that if they ever saw him again they would finish the day’s business.  Eve struggled not to put a round through the fleeing man's back as he fled, but overcame her desire for vengeance.  The group took stock of their situation, regrouped, and began to salvage what they could of the armor and weapons back at the firefight.  Vincent, horrified at the revelation that Eve had killed the two thugs as they lay paralyzed, left alone for Wilmington without a word to any of his party member’s.  Only Carlin saw him mount his robotic steed and ride off, and quickly followed in his car in an attempt to find out what had troubled his friend so deeply.  The rest of the party, realizing that they needed make their way after the pair, threw the salvaged gear into the SUV and took it and the two ATV’s back to town.

We Need to Talk

                Back at Calaghan’s Vincent pulled Carlin aside and insisted that he would have nothing more to do with the Eve, Max, and Ivan.  They lacked restraint and morality; and while Vincent would not attack the three for their actions, he certainly did not have to sit by and accept them.  He insisted that they part ways with them and their new “friend” Clover, and told them all as much when they arrived back at the garage.  It was a tense and emotionally charged exchanged, Carlin tried to reason Vincent out of his insistence.  It wasn’t until Eve explained that she had killed the men in rage over Ivan’s close brush with death as she had begun to have deep feelings for him (a fact which Vincent did not feel justified what HE considered murder), and Clover’s revelation that she had been sent to Wilmington by a veteran member of Vincent’s order, that the defiant cyberknight agreed not to break away from his recent comrades.  He made it abundantly clear that he would not tolerate any more incidents like those out in the ruins, and that if he saw them again he would take action to prevent them or punish those responsible.  Though he was far from content, Vincent realized he still needed help in accomplishing his goal.  A big problem remained though: the Mitchells.  

                The party all agreed that a frontal assault on the Mitchell’s compound was suicide, and that the numbers the corrupt family brought to bear would certainly mean that in due time they would be cut down.  The recent dust up in the ruins would only exacerbate the issue and make confrontation inevitable if something was not done.  Eve, Max, and Ivan privately consulted and agreed that, as Ivan and Max were contracted by the black market, they would attempt to act on the market’s behalf and negotiate a settlement over the control of Wilmington.  It was a gamble, but their hope was that they could bluff their way into a cease fire and buy themselves time to figure out their next move.  While Vincent kept watch over his mysterious box, the rest of the group made their way across town to the Mitchell’s compound.  It was essentially a fortified city block, with the Mitchell’s entire weapons manufacturing and storefront operations, a bar, whorehouse, and accommodations for his workers and thugs all centrally located.  A metal gate dimly lit by fluorescent lights closed the compound off from the rest of Wilmington.

                Announcing their intention to parlay to the gate guard, the party was ushered inside the front courtyard and quickly surrounded by over a dozen heavily armed men.  They frisked the players for weapons, easily finding the two which Clover and Eve had attempted to secret away on their persons, before rigidly escorting the party into a large storage warehouse.  Surrounded by half a dozen mercenaries on second story catwalks, the group found Mitchell staring at them darkly from within a fortified office inside the warehouse which the local crime lord had built as a safehouse in case of an attack on his compound.  The group would never be able to force their in before the mercenaries on the catwalk, and outside, cut them down.  The inherent danger of their plan began to dawn on the players, and a nervous sense of foreboding crept in.  Mitchell, cagey enough to suspect that there was a reason that the players had seemingly walked into his hands, told the group to explain themselves and to make it fast.  He was not in a mood to play games.

                Ivan took lead and tried to convince Mitchell that none of this had been personal, and that it had been a mistake to get his sons arrested after their assault at Jaco’s.  Mitchell scoffed, and asserted that it was hard NOT to take it personally when your children are thrown in jail because some asshole decided to shove his nose where it didn’t belong.  He demanded to know if the group were here on behalf of the black market, and Ivan (much to Carlin’s shock) revealed that he and Max WERE members of the shadowy criminal organization.  Ivan quickly clarified that they were low-level contractors, but promised that if Mitchell called off his men that he and Max would vouch for Mitchell to their employers.  Unfortunately, the ambitious mobster had no interest in negotiating with someone lacking authority within the black market.  He gave the group one option; and one option only.  He knew they had found Roland’s leverage on Harper, they had 48 hours to give it to him and leave Wilmington or they would all die.  Furthermore, they would leave all the vehicles and equipment they had salvaged from the firefight in the garage at Calaghan’s and make sure people saw them leaving town with their tail between their legs.  Mitchell had a reputation to uphold, and the player’s had seriously undermined it through their actions.  Without waiting for a response he shut off his bunker’s comms and walked away as the guards ushered the group back out the front gate at gunpoint.

The Better Part of Valor

                Back with Vincent the party, dejected at the failure of their negotiations, talked about options.  The general consensus was that the situation had spiraled beyond their control, and they needed to put an end to this whole affair in a hurry.  Carlin forwarded the notion that they just get out entirely, leave Wilmington that night, and never look back.  It was a plan the group favored, though the question of what to do with their information on Harper still plagued them.  Vincent struck upon an idea, one which the rest of the party supported fully.  They would give the incriminating evidence to Jericho, the Justice Ranger who ran the local detachment enforcing the law outside of Wilmington.  Eve, knowing that the party was almost certainly being watched by Mitchell’s agents, offered to disguise Vincent so he could reach Jericho unnoticed.  She passed her roll, and the ugliest hooker to ever grace the floor of Calaghan’s stepped out onto the street with the precious data tucked inside his bra.  Within moments Vincent had arrived at Jericho’s, and hastily explained the reason for his disguise and the need for he and his companions to make an impromptu escape from Wilmington.  Jericho offered his thanks, and ensured that he would use the information to put Harper on the right path towards cleaning up Wilmington.  He pulled a map off the wall of his office detailing several safe houses which the Rangers used between Wilmington and Hope and wished Vincent luck.

                Once back at Calaghan’s, the party made their final preparations in the relative seclusion of the garage.  Packed, stocked, and reloaded they were ready to leave.  There was still one issue, however, that was bothering Vincent.  What was going to happen to Jaco once they left?  Surely Mitchell would target the poor D-Bee, either out of spite or to make a point about colluding with strangers.  Vincent felt they owed the creature since they had gotten him into this mess, Max liked the idea of having someone around who could repair weapons and armor, and Carlin was opposed to wasting time and resources on a “fifth wheel” when the journey to Hope from Wilmington was long and dangerous by any route.  Ultimately, Max and Vincent chose to offer Jaco the chance to join their escape.  The convoy departed Calaghan’s, arrived at Jaco’s shop, and presented Jaco with his choices.  He quickly accepted, and spent a few moments hastily throwing his most important tools and savings into a backpack before climbing into the SUV which Max was driving.  As the convoy pulled up to the front gate a single guard stepped out in front of them and told them they would have to wait until morning to leave.  The sight of Ivan leveling his new toy, the gunner’s light machinegun from their engagement in the ruins, convinced the underpaid deputy that impeding their progress was not the wisest choice.  As the party accelerated out into the darkened wastes, a trail of headlights appeared behind them.  The Mitchell’s agents had informed them of the group’s attempt to escape, and they had no intention of just letting the party roll away…


GM NOTES (SPOILERS)


1.       I really did not expect the group to simply walk away from Wilmington.  They all had valid reasons to do so, even Vincent with his rigid code of honor, so it WAS a viable option.  I’m actually quite pleased that they chose to try a nonviolent approach, despite the amount of time I had spent planning out possible ways a final confrontation with the Mitchell’s would play out.  I actually thought they would use the information on Harper to get the sheriff onboard for a final confrontation or assault on the Mitchell’s compound.  I guess they showed me something about outside-the-box play.

2.       There was a lot of in-group tension building between Vincent/Vincent’s player and the rest of the party.  I’ve said before how this is an unfortunate trend in most games where the cleric/paladin/do-gooder is concerned.  The voice of morality is easily criticized, and it can make a player feel marginalized and punished just for roleplaying their character appropriately.  None of the other players were INTENTIONALLY targeting him, but in playing THEIR characters true to form such reactions were inevitable.  It’s usually my job to play the intermediary and keep this sort of shit to a minimum, but the group did an admirable job working some of this tension out.  It’s hard to RP some things, but they did a good job in a very short amount of time, and it helped keep the group from fracturing at a time of crisis.

3.       I have never come closer to killing so many of my players at once as I did during this session.  Walking into their enemy’s sanctum, announcing their affiliation with the organization that enemy is opposed to, and then trying to bargain despite admitting that they had no real authority was a sore test of my restraint.  I can honestly say that if not for the fact that the party had something Mitchell wanted, the information on Harper, I would have killed them all on principle.  Even now I feel that I was actually too lenient, and wonder if the group still sincerely believes that there will be repercussion for poorly thought out plans.

4.       I actually planned for the psi-stalker to be VINCENT’S opponent in the opening combat engagement, not Ivan’s.  I know that Vincent’s player had been feeling a bit bummed about how the rest of the group was treating him, and had planned to try and reinvigorate him with a little specialized combat encounter suited to his combat build.  I thought I had done a good job setting it up but, after I intentionally said that the psi-stalker was likely headed north, and Vincent chose to advance down the south side of the road, it was out of my hands to some degree.  It made for a good reminder that even walking tanks like Ivan can encounter things capable of harming them, but was not exactly what I wanted.

5.       Clover held out for a loooooong time about why she was affiliating herself with the group.  This partly stemmed from a miscommunication on my part about why she had been sent to find them.  Once I clarified exactly who had sent her, and why, it made her forthcoming to Vincent at a critical juncture of the group’s internal integrity.  I need to make sure people have a firm grasp of the way I am trying to get them involved in the group in a believable way.  This almost backfired on me.