Friday, October 4, 2013

Rifts Campaign - Session 3



                This was the first session we’ve had where a group member was unable to attend.  Max’s player got called into work for some overtime, and he doesn’t have the luxury of saying no.  I was concerned if he would take offense at the session going ahead without him, given his relative inexperience with tabletop gaming, but he was pretty gracious about the whole thing.  I’m not really surprised, he is a cool guy, but when it’s the first time gaming with someone you still have to play some cards carefully until you know how they’ll react.  At another friend’s insistence (the guy who plays Carlin), I tried to get yet another friend to fill in on Max for the session.  Unfortunately, he had an online algebra exam to take for college; so in the end I wound up running Carlin as an NPC, a concept I am uneasy with.  As a GM I always hate running player characters as NPC’s; mainly because I set the stage to get a reaction OUT of the players, not to play out the reaction FOR them.  Also, it makes it hard to be an objective member of conversations and planning when you know the inner workings of the plot.  I’m thankful that Max is played as a relatively quiet outsider, as opposed to one of the more vocal or boisterous members of the party.  It also makes combat a tricky proposal; killing a character when their player isn’t present is a taboo in my book, but that doesn’t mean the character should be invulnerable in the absence of the person who should be pulling the strings.  That exact conundrum raised its ugly head this session.

 Session 3: Martyrs in the Mine
                 
At the end of the last session Vincent had been locked in psychic combat with a strange smoky figure in astral space.   After trying to explore the mine from astral space he had noticed a strange glow down one of the passageways, but as he followed the light it began to dim until he was left in utter blackness.  The menacing voice of Uriah greeted him, and then the black figure crying tears of silver formed from the surrounding darkness.  In its hands a psi-sword of a deep red, glowing like a blade fresh from the forge, threatened to sever the thin silver thread which linked Vincent’s consciousness to his body.  It had underestimated Vincent’s prowess though, and he unleashed a torrent of psychic force which pushed the creature back and gave him the time he needed to escape its reach and return to his body.  The rest of the players, unaware of what was happening, were startled when Vincent suddenly bolted upright in a cold sweat.  With Vincent’s consciousness safely back in Calico, the players tried to organize themselves and come up with a plan to deal with Uriah Fray.  They had just under a week before the TK Iron Horse would arrive, a mine full of cyborg miners to liberate, a strange and powerful creature to contend with, and a psychotic cybernetic preacher seemingly behind it all.

                Despite the late our, the players approached Winston, eager to find out if he or Mina had any information on the thing which had chased Vincent.  Winston expressed surprise that there had been anything other than the cyborgs in his mine, but refused the party access to Mina.  He tersely explained that his daughter was prone to episodes of extreme migraines, a side effect of her power which had plagued her for years.  She was resting, and Winston warned that he had seen her flay a man’s flesh from his bones with her mind the last time she had been interrupted.  Despite the party’s insistence, Winston still refused.  They would have to wait until Mina was sufficiently rested.  Winston did, however, grant the party access to one of his best robotics technician in order to analyze the neural translator that the party had recovered.  Winston commented that the cyborg who had dropped it must have been Jeremiah Ward, his former mine foreman.  Jeremiah had always argued in favor of increasing the miner’s share of the profits, Winston explained, but had never given any sign that he was willing to resort to taking the mine by force.  I asked those present at the conversation with Winston to save vs. psychic attack, but no one made their roll, so they were unaware that Mina had been psychically eavesdropping on their conversation.

                After returning to the RV the party agreed that rest was in order, they would never be able to look at the problem objectively if they were exhausted.  Ivan, pragmatic to the last, decided to station himself outside on the edge of Calico facing the mine while he slept.  If there was any motion coming from the camp, his sensors may have a chance of catching it before the party was caught unawares.  It was around dawn that just this occurred, though the commotion at the mine was too distant even for his enhanced vision to detect.  He alerted the rest of the group, who shook off their exhaustion and gathered at the edge of town.  To find out exactly what was happening at the head of the mine someone would have to attempt to sneak into the mining camp.  Eve, being the most highly trained among those with the prowl ability, volunteered to make the reconnaissance as long as the party stood ready to assist her if required.  As she began to pick her way carefully towards mining camp under cover Carlin and Max walked to Leonard’s shop and began to work with him on breaking the encryption of the neural translator.  With help Leonard was able to identify the code, but was unfamiliar with the encryption used on it.  Luckily, Max was a skilled hacker.  Though he would not be able to fully operate the neural translator Leonard would be able to program a wireless frequency that could disrupt it, essentially paralyzing the miners.  All that was needed now was to find the frequency that Uriah was broadcasting his control commands on.

                Meanwhile, Eve had finally arrived at the outskirts of the mining camp.  She crept from building to building to the best of her skill, but was unable to avoid being noticed by the advanced sensor systems of the cyborgs.  Two of them flanked her as she approached the vantage point she hoped to recon from, and Ivan prepared to come rushing to her aid.  Strangely neither of the cyborgs attacked, they simply stared at her before the lead of the two pointed with his drill toward the front doors to the main mine shaft.  Rounding the corner at the cyborg’s silent insistence Eve finally saw what had tripped Ivan’s sensors at daybreak.  The cyborgs had constructed a crucifix from two segments of thick steel girders.  Upon this metal cross they had welded Jeremiah Ward, the foreman who had slipped them the neural translator the day before.  His frame bore signs of heavy damage, no doubt done by his enslaved compatriots at Fray’s direction.  They had even ripped off the drill from his right arm and thrust it through his left side in a grim parody of the Spear of Longinus.  As Eve sat staring at the grisly spectacle before her the cyborgs walked slowly past her back towards the mine.  With a final look back one of them reminded her that they were warned not to return.  Eve was not going to wait for permission to leave, she made her way back to Calico as fast as her legs would carry her, meeting Ivan halfway back to relay news of Ward’s death.

Playing the Long Game

                The party reassembled, they needed to discuss how they were going to proceed.  Something besides Fray was down in the mine, or at least protecting it from psychic intrusion.  Furthermore, how has Fray known that Ward had given the party the neural translator?  Eve and Vincent each voiced the opinion that Mina warranted closet examination, despite the risk that was associated with disturbing her.  As the most powerful psychic in the area she should be able to provide them some insight, though Vincent voiced his concern that Mina herself might be the problem.  Carlin objected, Winston was their employer and had made his opinion of contact with Mina perfectly clear.  It was better to risk whatever was in the mine than a company of hostile full sized combat robots.  Opinion on how to proceed was split, so the group decided to try and obtain a bit more information before proceeding.  Izzy and Eve went to the central building of the camp, where the outfit kept their supplies, food, and liquor.  While there Eve would keep an eye out for Mina while Izzy used a spell to enhance her charisma and speak to members of the mercenary company who might be able to provide some insight on Mina.  She succeeded with both rolls, though there was not much information to be had.  Mina had been with them since late adolescence, and Winston never hesitated to use her when he felt the need was called for.  Everyone was aware of the migraine episodes she would get with the exercise of her powers, but it never seemed to cause Winston to hesitate.  

                Ivan, struggling to find a way to make stay useful as the day passed, began to hop radio frequencies in the hope of finding something out of the ordinary which could indicate the channel Uriah was broadcasting his control code on.  He succeeded, though not quite as spectacularly as he hoped for.  He found the frequency itself, but discovered that Fray was using a rotating encryption that changed every 10 minutes.  Ivan was familiar with encryption, but was only able to crack one of the four ciphers that rotated on the command channel.  Once Leonard finished his work on the neural translator the group would have a way to take out the mining cyborgs.  The trick was, they would only have a ten minute window to act inside of.  And they still didn’t have a means to broadcast the signal.  Carlin and Ivan suggested walking one of the robots to the edge of the mine camp to broadcast it, but Leonard commented that the strength of the signal coming out of the mine was stronger than what he would be able to push out a combat robot’s systems.  Izzy and Eve also reminded them of the threat that Fray had made to detonate the mine’s explosives if the robots approached the entrance.  Leonard offered a spare radio module off of one of the robots, but it was easily over 400 pounds and would only work over a short range (GM Note: 50 meters).  Ivan could carry it, but it would be slow going.  The means to neutralize the cyborgs was theirs, now they turned their attention back to Mina.

                Eve and Vincent agreed that they would take a closer look.  Eve would station herself at the storage building where Mina and Winston stayed, while Vincent attempted to use psychic clairvoyance to see if a vision of the future could give him any insight into Mina’s condition.  He succeeded in seeing a glimpse of her future, but only a vague image of her curled on her bed, knees clutched to her chest as she wept in a dark room.  Winston had been telling the truth about what her powers did to her.  Eve, having spent several long hours waiting, finally caught Mina as she left her room for a bottle of water.  Her eyes were tired and bloodshot, and she was not inclined to answer Eve’s questions.  She denied any knowledge of a force in the mine, stating that upon their initial arrival there had only been a grigleaper nest in the lower tunnels.  Furthermore, she had scanned Uriah on his arrival but found no sign of his intent.  She insisted that only a jumble of religious rambling and imagery filled the cyborg’s mind.  She refused to answer further questions, and left Eve frustrated in the storage building as she returned to her room.  Carlin, Eve, and Izzy took this information to Winston, hoping to persuade him that Mina was possibly involved with what was occurring in the mine.  Without evidence, however, they succeeded only in angering the veteran commander.  Though he acknowledged that Mina had blamed him for her condition (his mother had been a psychic, and they suspected that Mina’s power had been inherited from his bloodline), he refused to consider the possibility that his daughter would betray him.

Unintended Consequences

                It had been two days since the group’s first contact with Uriah, and time was running out.  While they still had no Carlin had begun to grow restless, insisting that if they were going to take action they needed to do it and be done with the whole affair.  Eve and Ivan, while neither relished a frontal assault, agreed that they needed to act sooner than later.  Vincent and Izzy were hesitant to take direct action, as the need to preserve life was equal in importance to keeping the mine intact.  One way or another the group needed answers that only Mina could provide.  Vincent, desperate to avoid unnecessary violence, decided that he would risk the wrath of Winston and confront Mina with their suspicions.  She had finally come out from her seclusion, and was taking stock of the camp’s equipment when Vincent found her.  The conversation was blunt, and while Vincent attempted some degree of subtlety and compassion Mina almost immediately ascertained Vincent’s intent.  She attempted to scan him, but his psychic powers allowed him to block her intrusion.  Things were getting tense, and Mina was quickly losing control.  Vincent asked her if she knew what had happened to Jeremiah, and a look of suspicion and concern crossed her face.  He explained that Uriah had Ward killed, probably for learning that he had assisted the party in discerning how Fray was controlling the miners.  Mina demanded that Vincent open his mind and allow her to see it for herself, she would not take his word on face value alone.  He consented, and Mina saw the truth for herself.

                Mina, overwhelmed with guilt, finally acknowledged the truth.  She had been helping Fray all along.  Somehow he had known about the price of her power, and when he had first arrived in Calico he had shown her how his promise of cybernetic conversion could take her power (and her curse) away.  Caught up in this vision, she agreed to help him take the mine from her father.  He would use it, and both the copper and the profit from it, to help create a force of converted cyborgs to spread his vision of the third testament.  Enslaving the miners, and killing Jeremiah, had never been a part of the deal though.  She admitted that she had attacked Vincent in the mine, though she only intended to scare him and keep him from exploiting one of Fray’s few weaknesses.  She warned that Fray had brought more of his converted bandits through an old side passage into the mine, and had set up some sort of broadcast equipment they had carried with them.  Vincent asked for her help, but she refused to involve herself in a way that could betray her involvement to her father.  She implied that he used her like a tool, exploiting her abilities when it suited him with little regard for the price she paid.  She would stay out of the party’s way, and stop helping Fray, but she needed something in return.  Once the mine was back in her father’s hands, she wanted the party to get her away from Winston.  She didn’t care how they did it, but she wanted to escape his grasp.  Vincent agreed, even convincing her to escort him through astral space to discover the layout of the mine and location of Fray and the miners.  

                Safely back from the astral realm, Vincent relays his findings as the party makes the finishing touched on the mobile broadcast unit.  Beside the seven remaining mining cyborgs (five of which were on guard on the surface at the entrance to the main mine shaft) there were seven people in the mine split between two chambers, though Vincent was unable to find out which one was Fray.  Eve, Vincent, and Izzy (following Mina’s directions) located the dried aquifer which Fray had used to smuggle his bandits and their broadcast device into the mine.  Though time was running short, they unanimously agreed that given the time sensitive nature of their assault a proper reconnaissance of the tunnel was in order.  It took laborious hours of crawling on their hand and knees, but the three of them eventually found the bandit’s path.  Eve even managed to detect the hasty landmine trap which had been set up near the end of the tunnel, easily disarming it with her knowledge of advanced demolitions.  Marking the passage the three pulled back to Calico, rest and planning was called for before the final assault began.

Shots in the Dark

                Reassembled and rested, the party plotted their approach to the mine.  Two goals needed to be accomplished in a very confined timeline if they were to be successful in retaking the mine with minimal casualties.

11.       Unless they wanted to deal with seven enslaved full conversion cyborgs, the broadcast unit Fray was using to interface with the neural translators had to be destroyed.
22.       The detonator for the explosives Fray had rigged in the mine had to be destroyed, or they would all die if he had a chance to trigger it.

The group, wisely, reasoned that since the cultists in the caverns were split into two groups it stood to reason that the broadcast unit was in one location, and the detonator at the other.  They would split into two groups, each tasked with one of the groups.  Vincent, Max, and Izzy would use the aquifer to access the rear entrance to the mine, with Max using his pyrokinesis to burn a hole through the steel bars which blocked the end of the tunnel.  They would recon the mine, hoping to locate the detonator and the disposition of the two mining cyborgs in the main before their comrade’s arrival.  Since Uriah’s psychic spy in their midst was gone, they knew he had no knowledge of their ability to disrupt his neural interface with the cyborgs.  In order to capitalize on this, the first group would make a frontal assault in order to draw as many of them as possible out before triggering the interference device.  Eve, Ivan, and Carlin would take the front entrance, blow the main generator on the top floor of the main mine shaft, and then descend to the mine and regroup with the others.  Once down they would send the elevator back to the surface, and then blow the secondary generator in order to stall the five borgs on the surface if their assaulted ran beyond the ten minute window their interference would buy them.  Timing was the crucial element, and as the team split to attend to their respective tasks, the evening sun began to set.

        The tunnel group made their way to the aquifer and down the passages and into position.  Max burned a hole through the wall on schedule.  As they made their way into the tunnels they were relieved to see that Max’s pyrotechnics had not attracted any attention.  They were in an abandoned section of the mine, and the cultists had obviously trusted in their hasty mine trap to alert them to any possible incursion.  They crept quietly into the heart of the mine, and found a group of three armed men, not unlike the bandits from the highway camp, seated around a box with multiple wires and cables running through into it.  They had located the detonator, but would the guards fight to protect it?  Or just trigger it?  After the suicidal display at the highway camp, there was no telling.  The tunnel group opted to wait until the surface group arrived, in order to coordinate their assaults to minimize any chance that either of the cultist groups coming to each other’s aid while Eve attempted to defuse the detonator.  Though it burned precious seconds, the important step of locating the detonator had been accomplished and the most immediate threat to their success was in their sights.  The tunnel group made their way to a side passage off the mine shaft elevator, where the two bottom cyborgs had come alert at the commotion on the surface, and waited.

        Following their predetermined timetable, the surface group made their approach just as Max was making entry into the mine.  They strode calmly and carefully right up to the front door, past the grisly corpse of Jeremiah Ward, and straight into the main doors.  The five cyborgs Fray had stationed on the surface approached them, their drills springing to life with ominous whines.  Ivan hit the radio scrambler, and smiled to himself in satisfaction as the miner’s drills sputtered out and their massive metal forms lurched to a halt.  The interference had worked, but the clock had started and it was only a matter of time until the preacher’s cipher rotated and brought the miners back under Uriah’s control.  Eve took aim and quickly destroyed the main generator on the top floor of the elevator shaft.  After several seconds of anxious waiting, the back-up generator in the mine kicked on and the surface group stepped onto the elevator platform and began the three minute descent.  The tunnel group, waiting patiently, watched as the miners on the ground floor suddenly froze in place.  The elevator ground to a halt at the base of the shaft, and their comrades stepped out.  Quickly relaying the location of the detonator, the tunnel group and the surface group reformed into two assault teams.

        Ivan, Eve, and Carlin sprinted down the tunnel towards the cultists guarding the detonator box.  It took the bandits several seconds to realize they were under assault, though they had assumed defensive positions behind two mine carts full of ore which blocked the access tunnel the players were coming down.  This engagement had to start and end quickly, if enough time elapsed that Fray felt there was a real risk of the detonator box being disabled once shots were fired he may remotely detonate it anyway.  The exchange of fire was brief, but Carlin and Eve’s well placed small arms fire allowed Ivan to forcefully move the mine carts out of the way.  Just as the last wounded bandit of the group was crawling towards the detonator box, Carlin leaped atop a mine cart and managed a critical headshot which put the deranged fanatic down in a spray of red mist.  Eve, being the only player formally trained in demolitions, quickly began work on the detonator box.  Though it was a complex rigging job, the bandits had not possessed the skill, or forethought, to put anti-tampering devices on the box or its wireless receiver.  While Carlin sprinted back to the second group, Ivan stood guard as Eve dismantled the detonator box and receiver.  Though Carlin might wish he had taken a bit more time in a few moments.

 Izzy, Vincent, and Max rushed forward into the second access tunnel as the Ivan, Eve, and Carlin assaulted the cultists guarding the detonator box and rounded a bend that would lead them to the second group of cultists that Vincent had located through astral projection.  Their reckless rush, however, turned out to be very dangerous as a withering storm of laser fire met the group as it came around the curve in the tunnel.  Max, caught full in the chest with a critical shot from a rifle, was thrown backwards against the tunnel wall and slid motionless to the floor.  Eve and Vincent, unable to help their friend as multiple shots glanced off their armor, attempted to take the fight back to the ambushers.  Vincent, psi-sword in hand, valiantly charged the cultists (who had also taken cover behind ore-laden mine carts blocking the tunnel).  With an acrobatic leap he landed in their midst and immediately engaged two at close range.  Izzy, meanwhile, used both her spell craft and pistol to suppress and distract the third bandit, though her shots often went wide as her view was complicated in the narrow confines of the darkened tunnel.  Vincent was holding his own in the melee, despite being forcefully grappled and stabbed multiple times with a vibro-knife, he even managed to knock one cultist’s pistol off target twice before he could take a fatal shot.  The third cultist finally succumbed to Izzy’s attacks, collapsing backwards in a heap.  Desperate to aid Vincent against his assailants she cast a multiple image spell which gave rise to five illusionary Izzy’s surrounding her and rushed to the barricade.  It would prove to be a fatal moment.

Carlin, finally arriving after leaving the detonator box to Ivan and Eve, rounded the corner to find Max collapsed and pandemonium raging in the final access tunnel.  He sighted down his rifle, took careful aim at the head of one of the cultists peaking above the barricade, and pulled the trigger.  Whatever the reasoning, his shot did not land as intended.  Instead, the charged bolt of his TK rifle struck Izzy full in the back as she attempted to scale the barricade to reach Vincent.  The multiple images she had cast slowly blinked out one by one until the only thing left was her crumpled, smoking form on the floor of the tunnel.  Though he had the sense to help Vincent finish off the last two bandits between them and the chamber with the broadcast equipment controlling the miners, he was reeling in shock from the realization of what he had done.  Time was drawing short, Eve and Ivan had finally arrived and there was less than a minute left before the control frequency rotated and the miners were once again under Fray’s control.  Ivan and Carlin rushed towards the chamber as Vincent and Eve, both with the paramedic skill, desperately attempted to save Izzy’s life.

Within the last chamber of the mine Fray, bible in hand, slowly rounded the large broadcast array which was sending out his control frequency to face his assailants.  Without hesitation Carlin took aim and sent one of the last bolts left in his rifle ripping through the broadcast array.  It sputtered, spouted electrical sparks which showered Fray, and died with a low whine.  The control frequency had been shattered, the miners were free.  Fray wordlessly opened his bible to reveal a remote detonator.  He cocked his head at Ivan, approaching with his massive cybernetic vibro-axe in hand, and pressed the button.  When nothing happened Fray, realizing that the group had managed to locate and disable the detonator box, dropped his bible to the ground and spread his arms in a mock show of martyrdom just as Ivan’s axe crashed down into the side of his neck.  The impact drove Fray to his knees, and as Ivan wrenched the axe free for another swing, he reached towards a gear set into his chest and twisted it.  With a rapidly quickening series of clicks the gear began to quickly turn.  Ivan and Carlin, realizing the mad prophet’s intent, sprinted from the chamber and took cover just as his twisted form exploded in a shower of metal and fire.
       
The priest and his henchmen were dead, the mine was back in Winston’s hands, and the miners were freed with Jeremiah Ward the only casualty from the work force.  The players, however, were not as lucky.  Max was near dead, clinging to life through will and the frantic efforts of his comrades.  Izzy was dead.  Despite Vincent and Eve’s best efforts, her soul had slipped its earthly shell and departed.  Wounded, demoralized (haunted in some cases), and exhausted by their tribulations, the group stepped onto the platform which would return them to them to the light of the surface.

GM NOTES: SPOILERS!

1.       I hate killing PC’s.  I will, but it is not something I relish.  Taking joy in the destruction of a party is a running joke among GM’s, but it is rarely something a GM relishes.  My opinion is that any GM that does is not worthy of the name, and should be avoid by players at large.  I attempted to give Izzy several chances.  Her end came about due to a critical failure roll of a natural 1 when Carlin took aim at one of the cultists.  Given the tight confines of the engagement, and the multiple images swirling around Izzy, I felt that friendly fire was the appropriate course of action.  I gave Carlin the chance to roll for which of the images he would hit, and he rolled the real Izzy.  I then gave both Vincent and Eve a chance to roll their paramedic skill to save her, but both failed.  Izzy’s player is new to RPG’s; this is her first PnP game, and her first PC death.  To her credit she took it well, and has some interesting ideas for her next character.  I still feel like crap every time I tell a player to reroll, even if there are some circumstances where the dice simply do not roll the way anyone might like them to.

2.       While I hate killing PC’s, it is necessary to remind players that there are consequences for rushed actions or ill devised plans.  Firing a rifle down a dimly lit hall when there are multiple friendly players who could veer into the path of that bullet is dangerous.  I don’t think Carlin’s player was being stupid or reckless; it was a calculated risk he took to play towards what he had built his character to be (essentially a magical sniper), and this time it bit him in the ass when the d20 came up 1.  This is a game, and the rules are to ENABLE the fun, but without some degree of enforcement there is no sense of risk.  Without risk, the fun in the game is severely reduced.

3.       Max would have been dead if his player had been present and made the same decision I made in accompanying the players out into the ambush.  As he was not present, I was not going to allow his character to die unless the entire group was overwhelmed.  In this case, with Izzy outright dying, I am stuck in something of a catch 22.  I had to kill Izzy, but couldn’t kill Max.  I hate situations like this, but I think the group understands why I made the decision I did to allow one to die and the other to live.

4.       Once again Rifts shoddy system needlessly complicated things.  Without exhaustive research I just don’t see how combat could flow with any sense of pop or rhythm.  Every action has to be referenced against obscure and seemingly arbitrary rules, with frantic and exhaustive page flipping in multiple books.  Is this covered by the main book’s original combat rules?  Or the alternate/revised shit in the GM’s guide?  A great game device I employed, starting an ACTUAL 10 min timer when the players switched on their interference device, got derailed outright as the complexity of the rolls drew the engagement out.  I have made the decision that, when the time to take a break from Rifts arrives at the end of my current plotted story arc, I am going to research a new sci-fi system to use in place of Palladium.  Keep the setting, ditch the rules.  If there is anything to say about Rifts, it’s just that.

5.       This is not the end of Uriah Fray.  The one they killed was, in fact, another of his disciples who had volunteered to stay behind as Fray made his escape at the first sign of trouble.